Este tipo anda nas nuvens:
"Cage mentioned that for story driven gaming it’s imperative that the two are intrinsically linked. If game developers can bridge this gap they can make story a bigger part of the game and start to bring in a new market of gamers who weren't satisfied with the previous standard."
É isso que as pessoas têm sentido falta nos jogos, boas histórias, que as distraiam do jogo em si ser mau.
"...gaming mechanics are evil. We don’t have enough buttons for one button to do the same action regardless of the situation because that only leaves you with ten or so possibilities [...] He argued that the context sensitive interface in Heavy Rain was a great solution to this problem because you could now use those same ten buttons for a multitude of different actions increasing your vocabulary from 10 to 1,000,000."
Sim, porque os jogos hoje em dia ainda têm demasiado jogo neles.
made in suika(134)
top 5 monday!(31)